13 Things You Should Know About Counter Strike New That You Might Not Have Considered

Counter Strike New Revealed Valve finally revealed Counter Strike New after weeks of rumors. It's an update for CS:GO that will put the game on the Source 2 engine and make some significant visual changes. It also includes sub-tick server updates as well as smoke grenades that respond to. It's made a lot of armchair gamers scream however, it appears to be an upgrade for the average player. Smokes Counter Strike New is getting a major update that will completely alter the method of using smokes in the game. These changes, dubbed responsive smokes, will be a game changer. Smokes will now expand to fill in spaces naturally and then move around objects on the map. They will also respond to the lighting of the games, making them look more realistic. Smokes will also to interact with game events. This will open up new tactical opportunities. For instance, bullets could cause smoke to temporarily make clear sightlines, while Hex grenade explosions will disperse smoke obstruction. Smokes will now be more dynamic in the game. Smokes from previous versions were fixed-shaped objects that had a limited ability to move and blocking. The new smokes will expand to cover the space they're within and take up more of the player's view when they are in the area. This is a major change that will make the game more exciting and give both sides the same visibility. In addition to this smokes are now able to react to the environment weapons, lighting, and environment in the world. This will make the smoke feel more real and allow players to utilize it in various ways to gain an advantage over their opponents. This will especially be beneficial in the chaotic 5v5 games that are sure to happen on every map. Smokes won't be one-way, which was a significant issue in CS:GO, and allowed players to see their opponents' locations from behind the smoke. Twistzz is a renowned CS:GO professional who claims that the new system makes CS2 more fair for both teams. Other minor changes include adjusting the vertical location of smoke particles to prevent the visibility of edges and updating spectators' smoke overlay visuals to reflect their camera's position. The expiration of smokes was updated to be in line with the visuals on the screen. Loadouts CS:GO players are now able to alter their weapon selection prior to the start of every match. The new loadout system allows players to choose the weapons that best match their playstyle and team's strategy. The new system also brings new tactical depth to the game, since players must be able to balance firepower and utility. The CS: GO Update includes a number other enhancements and changes in addition to the new loadouts. Most importantly, the buy menu has been completely revamped. The old buy wheel has been replaced with an adjustable grid that shows all options for purchase simultaneously. The grid is populated with five pistols, as well as five “mid-tier weapons” such a submachine guns, shotguns, and rifles. The new system is simple to use and gives players more control over their weapon selection. It will let them choose the weapons that suit their style of play and team tactics the best, aswell being able to experiment with different combinations. They can also compare their gear to other players and see how they stack up. While many players are pleased with the additional flexibility, others have been critical of it for straying from the core essence of Counter-Strike. They have also raised concerns over how it will impact map-specific loadouts and agent skins dependent on visibility. In spite of these criticisms the new loadout method will be tested in greater detail in the coming months. It is possible that some of these issues may be addressed in future updates, therefore it is important to keep an eye out for further details. Workshop Tools are also included in the update and can be turned on from the settings menu. This lets community contributors design weapon finishes and stickers, as also maps. In addition the update will live ban players who break the rules of VAC during matches. The new CS: GO update is expected to release later this summer. Players can now check out the full list of new features and upgrades by visiting the official CS: GO site. Sub-Tick Updates The world of Counter-Strike is constantly updated by the server in discrete increments of time called ticks. The smallest gap between a tick's time and the mouse click of a player can influence a shot's accuracy, so Valve is doing its best to ensure that CS: GO is fluid and responsive. A new video reveals one of the biggest under-the-hood improvements, known as sub-tick updates. Instead of a 64-tick-update each millisecond, CS:GO now uses sub-ticks or, as Valve calls it, “micro ticks”, to communicate with servers. Each of these tiny intervals of time will be recorded by the client and sent to the server, which then transmit the updated game state back to players. The servers will be able to tell the moment you fired a shot or jumped, or swung, or pounced. While a minute-long video is not enough to fully explain everything, the video explains that every piece of data sent by the client is accompanied by a time stamp, and that the server will gather all information from all players in chronological order prior to sending it back. According to the video it is believed that a CS: GO server will be able to send up to twice as much data as a 64-tick server. This means that even the tick rate of the game increased to 128 Hz, it will still be able to handle your commands instantly. The micro-tick updates also reduce the time it takes to input by ensuring that the server responds to your actions without glitches or delays. Valve's technical enhancements to the game are just beginning. case opening is using particles and dynamic smoke to enhance the way smoke interacts with the environment. It's also updating all maps with high-resolution lighting, textures, and models. All CS: GO cosmetics and weapons will get a facelift with Source 2 tools and features. Maps The next update for Counter Strike New brings new maps as well as some classics with facelifts. The updates are currently being tested as part of a limited test beta. The first set of updates includes an upgrade and touchstone map that will not see major changes to gameplay, while other maps have been completely rebuilt or overhauled using the brand new Source 2 Tools. Of these, Overpass has been revamped to take advantage of the new engine's unison lighting system. The map's eerie underpass has been filled with daylight and makes the area spacious and less congested. Smoke grenades now expand dynamically in order to fill spaces, and interact with light. Italy is a second map that has been overhauled. Its texture, lighting and structure have been significantly improved. The new version is more balanced than the predecessor that was heavily CT-oriented. Fans can expect more classics, including Aztec and Militia which will be updated in the future. While a lot of these maps remain playable in other modes, they're not added to the competitive map pool. The only exception is Train which was removed from Active Duty and will continue to be played in tournaments. Valve hasn't yet decided whether the other maps taken from the pool will be added back. Among the more controversial updates is one designed by Helsingin Sanomat, Finland's national newspaper. The news agency has been vocal in its criticism of Russia's actions in Ukraine and the map is based from the city devastated by war, Donetsk. The map is called de_voyna, and it contains a number of references to the conflict. The developer will release a set of Source 2 Tools for map makers in the near future. This will include features such as improved lighting and character reading, as well physical-based rendering systems that creates realistic materials and textures. It will also allow for easier implementation of real-world objects like doors and windows. The update will be available sometime in the summer.